These are problems that are caused by OMIGG specifically, not CS -CONNFIRM that inventory works -Note: Rotations from physics is ignored right now -Crash on exit -entityBody uses a dirty hack that gets around physics having problem with orientation -objectBody uses a little less dirty hack to determine if it is on the ground An example is if you jump and hit your head on the ceiling, it will think you are on the ground and will disable physics, because physics has a problem with resting objects -objectManager::GetVisible () gives a 360 deg view -objectManager::GetLocalNoises () does not take into account noise magnitude (sets it to one) since normal sounds aren't used yet. Another thing to do is find a good equation so that it uses magnitude only, and not magnitude + distance -Both objectManager::Get(Visible|LocalNoises) need to be object specific so that it determines far clipping planes based upon what the object is like -Currently a player is created in userEnviroment, thsi will need to be moved to the game plugin -Buttons aren't really working in the spare windows, so to be able to startup the game I commented out a break in userEnviroment::HandleEvent so that it can be started -Checkbox problems in the dialog boxes