OMIGG
Spanning Space and Time
Goal:Our goal for this game is to have a 3d game with
multiple implementations of several game genres, like RPG
elements, shooter style, vehicle control(like
MechWarrior), strategy(like Mech Commander or Star Seige
Tribes), and Flight Sim(like Fury3 and Descent). It
would include features like branching story line also. This
system will be easily modifiable to make several games. The
different games will be in the frame set of basically a Total
Conversion, with the regular stuff converted, plus enhancments
in AI and physics for that implementation. This will be Open
Source software and be under the GNU GPL.
A screen shot under Linux from the game's menu
Engine:We will be using Crystal
Space. We have found it to be good for what we are doing.
The engine is under the GNU LGPL. Also a bunch of people are
involved in developing it. Our partners and level developers
are amazed with its power.
Other Info on OMIGG
some of this stuff is specific to Death Destruction
Decay
General features-General things
we will want when done
Development Roadmap-Features
that are planned/done
Development notes-Useful for
Contrubitors and Team memebers
Our Sourceforge Development site-Contains
release info, CVS, bugs, and more
Current Projects
These are under the OMIGG project, meaning we will make a
"Templete" game and make patches for other ones. The start of
the templete is going to be "Death
Destruction Decay". I are planning on making a fantasy,
medieval, sequals, and a couple of other games. This is because
not everyone likes to play SciFi's, or Fantasy, etc, but they
want a really cool game that has their favorite style. Part of
the goal is to be very custimizable without source code
changes.
- Death Destruction Decay
Will you work for the corrupt Empire, or do you have the
dignity to think for your self. You decide in this SciFi
placed in the distant future that will use the latest
technology available. This will be the start of the OMIGG
Project.