Rogue3D
Status:
We have decided a RPG will be a definite for later. It should
definite have a quick development cycle because I have
experience with some rogue source code, and experience with
Crystal Space, so all it will do pretty much is throw in some
models, textures, and sound with code to take the information
that would normallly be processed into the screen but instead
would be made into a 3D world.
So if you are interested in developing this concept, or
something similar, start by helping with OMIGG.
Engine:
For the engine we are going to use, refer to The OMIGG Project's engine
plans.
The reason we have taken some interest into Moria, is
because it Rocks. If you haven't played it or any rogue-like
game, then you should. The grapics are horrible, but that isn't
what people love about it.
Background Information:
When we mention Rogue, we are actually refering to rogue-like
games like Rogue(duh), Moria, a varient of Moria, etc. If we
have time to complete to get to these projects, we will need to
decide on what type of rogue-like game to use, since there are
so many varients. We might use regular Moria, ICMoria,
ZAngband, Angband, or another rogue-like game that catches our
interest enough. We are not too sure yet.
Similar Ideas:
2 of us are thinking of making just a little side project.
Some ideas are:
- RogueRT-Take the current version and give it a real time
system. We would do this by giving event X Y seconds to go
through, and constantly check the keyboard.
- Rogue3D-The originator of these ideas. This is a project
to turn the great game of Moria(or another Rogue-like game)
into a Zelda64 like game.
- Or a combination of these ideas