Status:
We have decided a RPG will be a definite for later. It should
definite have a quick development cycle because I have
experience with some rogue source code, and experience with
Crystal Space, so all it will do pretty much is throw in some
models, textures, and sound with code to take the information
that would normallly be processed into the screen but instead
would be made into a 3D world.
So if you are interested in developing this concept, or
something similar, start by helping with OMIGG.
Background Information:
I am a big RPG fan. As I go through different RPG's, I think
to myself, I like X, but it is missing Y from rpg Z. So this
project plans to merge the best(well, what we think are the
best) features of RPG's. This plan has come out of hours of
arguing over RPG's. I did miss somethings because I never write
them down till now, and I probably forgot some stuff.
Advancement
This project will be a levelless system like Final Fantasy
II(J). Your stats are based upon use of the related abilities.
So say you have a player that casts magic a lot, that persons
magic will increase, but remember without practice, you can get
weakened in a field.
Class System
As your stats start to favor one path and as you move in
certain directions in the story, your class will develop around
that. So instead of picking your class like in FF5, it develops
by what you do. Also unlike Seiken Densetsu, you don't chose
Light/Dark directly, it is through your actions
Story
The Story system will of course be non-linear branching. That
means you don't have to do everything in order and what you do
can affect the story and change the end result. The required
story bits will also be designed to be light-weight. You can go
on side quests to advance the story line like in Star
Ocean
Fight System
The fighting system will be taken from Star Ocean, Final
Fantasy, and Seiken Densetsu 2&3. You have the option on
how action oriented it is. It will range from Final Fantasy's
inaction to something like Seiken Densetsu 2&3, but mostly
Seiken Densetsu 2(Secret of Mana). There is also weariness, so
check out a little further what that would mean to your
fighting.
Magic System
I have always like books where magic is not just some thing
thrown around, it is a complicated, dangerous thing. That is
why magic will affect how weary you are, so check a little
further for more information on weariness. Plus there is a
chance you will mess up on a spell, depending on complexity,
and dangerous things can occur from this. This idea is from the
Wizard of Earthsea and Shanara series. In The Wizard of
Earthsea, the hero tries to raise the dead, but it is too
complicated and he has an evil spririt chase him for many
years, or something like that. The more weary you are, the
easier to mess up on a spell. Magic casting ranges from voice
to hand to voice/hand/soul and easy to hard respectfully. You
can learn spells from people, books, scrolls and easy to hard
arespectfully. You just don't learn spells automatically, it
takes time on your characters part
Weariness System
I mentioned that casting spells will make you weary. Same with
fighting. Fighting and spells will have a set weariness level.
Then, depending upon your training, it will be scaled to how
much it would personall affect your character. Getting too
tired an cause weaker spells/hits, passing out, and even loss
of Health/Life. I will try and balance it enough so that the
game is still playable and not impossible because of this
system.