RPG Ideas

Names and Story Welcome
Status:
We have decided a RPG will be a definite for later. It should definite have a quick development cycle because I have experience with some rogue source code, and experience with Crystal Space, so all it will do pretty much is throw in some models, textures, and sound with code to take the information that would normallly be processed into the screen but instead would be made into a 3D world.

So if you are interested in developing this concept, or something similar, start by helping with OMIGG.

Engine:
For the engine we are going to use, refer to The OMIGG Project's engine plans.

Background Information:
I am a big RPG fan. As I go through different RPG's, I think to myself, I like X, but it is missing Y from rpg Z. So this project plans to merge the best(well, what we think are the best) features of RPG's. This plan has come out of hours of arguing over RPG's. I did miss somethings because I never write them down till now, and I probably forgot some stuff.
Advancement
This project will be a levelless system like Final Fantasy II(J). Your stats are based upon use of the related abilities. So say you have a player that casts magic a lot, that persons magic will increase, but remember without practice, you can get weakened in a field.
Class System
As your stats start to favor one path and as you move in certain directions in the story, your class will develop around that. So instead of picking your class like in FF5, it develops by what you do. Also unlike Seiken Densetsu, you don't chose Light/Dark directly, it is through your actions
Story
The Story system will of course be non-linear branching. That means you don't have to do everything in order and what you do can affect the story and change the end result. The required story bits will also be designed to be light-weight. You can go on side quests to advance the story line like in Star Ocean
Fight System
The fighting system will be taken from Star Ocean, Final Fantasy, and Seiken Densetsu 2&3. You have the option on how action oriented it is. It will range from Final Fantasy's inaction to something like Seiken Densetsu 2&3, but mostly Seiken Densetsu 2(Secret of Mana). There is also weariness, so check out a little further what that would mean to your fighting.
Magic System
I have always like books where magic is not just some thing thrown around, it is a complicated, dangerous thing. That is why magic will affect how weary you are, so check a little further for more information on weariness. Plus there is a chance you will mess up on a spell, depending on complexity, and dangerous things can occur from this. This idea is from the Wizard of Earthsea and Shanara series. In The Wizard of Earthsea, the hero tries to raise the dead, but it is too complicated and he has an evil spririt chase him for many years, or something like that. The more weary you are, the easier to mess up on a spell. Magic casting ranges from voice to hand to voice/hand/soul and easy to hard respectfully. You can learn spells from people, books, scrolls and easy to hard arespectfully. You just don't learn spells automatically, it takes time on your characters part
Weariness System
I mentioned that casting spells will make you weary. Same with fighting. Fighting and spells will have a set weariness level. Then, depending upon your training, it will be scaled to how much it would personall affect your character. Getting too tired an cause weaker spells/hits, passing out, and even loss of Health/Life. I will try and balance it enough so that the game is still playable and not impossible because of this system.




Contact us.
Contact Ed Page(Web Master).