Formats: Crystal Space Worldfile, Crystal Space , or
any MAP varient(quake, quake 2, halflife etc)
Due to size, warn us if you are sending it through
email, or put it up on an FTP site(perfered)
Levels from Underwater to Mountain peaks to the limits
of space aka pretty much anything
Crystal View-A Crystal Space texture, Model, world
repository
Ideas
Levels that you could have multiple ways planned to
beat depending on where you are on the story.
Put in challenges that force player to look deeper
into the enviroment like Halflife
First level is an attack on a semi-primitive
planet(like modern Earth). Hills leading to the small
town that you start your attack with. needs secret
tunnel underneath hills.
A level in the middle of Sand Dunes/Hills that has
a fog. Inside is a military base. In surrounding area
are tunnels.
3D Modeling
Formats: Crystal Space Model Format, 3ds, Quake(mdl),
QuakeII(md2), ASE, DXF, HRC, iv, OBJ, POV, SMF, STLA,
TXT, VLA, and Blender's Format
Perferred Fromats: Crystal Space Model Format, 3ds,
mdl, md2
Due to size, warn us if you are sending it through
email, or put it up on an FTP site(perfered)
Look at story for ideas of units, but practically
anything will do
Crystal View-A Crystal Space texture,
Model, world repository
Music
Formats: MIDI, MP3, Ogg Vorbis, and Wave. We want a
songs sent to us in the best quality/size ratio(Ogg) if
possible. We can always convert between formts though.
Due to the fact that we are planning on having music
change with mood, almost all tempos/styles are good
Some moods we are looking for are Gothic, Futuristic,
Gloomy, and anything else.
Music with styles like many modern games is great
Due to size, warn us if you are sending it through
email, or put it up on an FTP site(perfered)
SoundFX
Formats: Wave, MP3, Ogg Vorbis. We want a songs sent to
us in the best quality/size ratio(Ogg) if possible
Due to size, warn us if you are sending it through
email, or put it up on an FTP site(perfered)
We are looking for sounds that make sense for
Weapons
Vehicles
Creatures
Enviroments
Story and Game Design
Formats: Text, HTML, WordPerfect, StarOffice
OMIGG is meant to have several stories including time
period, place, even universe. So it will be a pretty
flexible system. Story's will be plug-ins to it.
Recompiling for new stories will most likely be
uneeded.