Features
Notes on when we plan to
implement some features
Planned Feature
- Branching story line
- A merger of game styles like HexenII, Descent, and
MechCommander
- Simple interface like Half-life, but item system like
Hexen and Unreal
- World and Space Combat based
- Will have choice of 1st person, 3rd peron, and bird eye
pov(point of view). Bird's eye view will still be 3d, with
zoom in and out. It will also have automatic up and down
aiming(relative to 1st pov). Also it will have Fog of War for
not visible areas. Maybe isometrix view will be added
- Music changes with the mood(i.e. heated combat means
fast, lively music)
- Multiple ground vehicles(like you, Mech's, tanks,
etc)
- Bot-like AI with multiple levels of intelligence and
skill for a type of unit
- Some of the time you attack in groups, with your
allies(AI bots or mutiplayer option). You will be able to
hurt them, sorry.
Development Release Plans
These are for major releases. Bug fixes and progression towards
these will be in these, and inbetween. This is not entirely set
in stone. We might add features inbetween, early do to being
bored or patch being sent to us, or put back features
Completed releases!
-
1st Alpha
- Basic Menu system
- Weapons: Start of Basic projectile system
- Basic Movie Player support, Just an automated
camera
-
2nd Alpha
- Basic Units can die
- You can die
- Actual person(model behind camera
- 3 views supported(1st, 3rd POV's, top view)
Releases still being worked
on!